sprite .transparency .level .stack  (  Level  )  
Description :

This instruction applies transparency to each pixel of the next sprite to be displayed.

Parameters :

  • Transparency Level. Valid in the range [0,255].

Notes :

An Alambik screen may hold persistent as well as non-persistent graphic objects.

Persistent graphic objects will always erase non-persistent graphic objects. Therefore, you should use this instruction only if the graphic objects held by the relevant Alambik screen are either all persistent or all non-persistent.

Furthermore, please note that this instruction only applies to the objects held by the current Alambik screen (unlike “fade”).

Examples :