management actions
|
|
1. |
objectid
|
=
|
sound.load ( string )
|
|
2. |
|
|
sound.free ( objectid )
|
system management
|
|
3. |
|
|
sound.frequency.stack ( long )
|
4. |
|
|
sound.pan.stack ( long )
|
5. |
|
|
sound.volume.stack ( long )
|
|
6. |
|
|
sound.frequency.set ( objectid , long )
|
7. |
|
|
sound.loop.set ( objectid , long )
|
8. |
|
|
sound.pan.set ( objectid , long )
|
9. |
|
|
sound.volume.set ( objectid , long )
|
|
10. |
long
|
=
|
sound.amplitude.get ( long )
|
11. |
long
|
=
|
sound.frequency.get ( objectid )
|
12. |
long
|
=
|
sound.loop.get ( objectid )
|
13. |
long
|
=
|
sound.pan.get ( objectid )
|
14. |
string
|
=
|
sound.title.get ( objectid )
|
15. |
long
|
=
|
sound.volume.get ( objectid )
|
statement actions (motion &/or script)
|
|
16. |
long
|
=
|
sound.play ( string , long , long )
|
17. |
long
|
=
|
sound.play ( string , long )
|
18. |
long
|
=
|
sound.play ( objectid , long , long )
|
19. |
long
|
=
|
sound.play ( objectid , long )
|
20. |
long
|
=
|
sound.play ( string )
|
21. |
long
|
=
|
sound.play ( objectid )
|
22. |
objectid
|
=
|
sound.stream.play ( string , long )
|
|
23. |
|
|
sound.stop ( objectid )
|
|
24. |
|
|
sound.pause ( objectid )
|
|
25. |
|
|
sound.resume ( objectid )
|
|
26. |
|
|
sound.time.seek ( objectid , float )
|
27. |
|
|
sound.time.seek ( objectid , float , long )
|
|
28. |
|
|
sound.mute ( long , long )
|